Primary CTA
Start Free Trial โ [/signup]
Secondary CTA
See Offline Demo โ [Embedded video]
Why Offline Mode Matters for Events
The Venue WiFi Problem
93% of conference venues have WiFi issues:
- 500+ devices on shared WiFi โ overload
- Poor bandwidth allocation (10 Mbps shared by 500 people = 20 Kbps/person)
- Authentication walls (captive portals, login pages)
- Signal dead zones (convention center corners, basement halls)
- International roaming (attendees avoid cellular data)
Real-world impact:
- Check-in bottlenecks: 45-60 minute wait times
- Failed transactions: 15-20% payment failures
- Lost data: Session ratings and feedback never submitted
- Poor experience: Attendees can't access schedules or maps
- Staff frustration: Volunteers can't check in attendees
Cost to organizers:
- Lost ticket sales: $5,000-$15,000 per event (due to failed payments)
- Staff overtime: 2-4 extra hours resolving check-in issues
- Refund requests: 5-10% due to poor experience
- Reputation damage: Lower NPS scores, negative reviews
The WebMobi Solution
Every feature works offline:
Zero WiFi required until you want to sync data.
Result:
- 0-minute check-in wait times (vs 45-60 minutes with competitors)
- 100% check-in success rate (vs 85-90% with online-only)
- 0 data loss (vs 15-20% with competitors)
- 60% higher session rating completion (attendees can rate offline)
How Offline Mode Works: WatermelonDB Architecture
Traditional Event Apps (Eventbrite, Whova, Cvent)
Client-Server Architecture:
Mobile App โ Internet โ Cloud Database โ Internet โ Mobile App
Problems:
- No internet = app doesn't work
- Every action requires server roundtrip (200-500ms latency)
- Failed requests = lost data
- Slow on 2G/3G networks (3-10 seconds per action)
WebMobi Architecture
Offline-First with WatermelonDB:
Mobile App โ Local SQLite Database (on device)
โ (background sync when online)
Cloud Database (Supabase PostgreSQL)
How it works:
- Initial Download: When attendee/staff opens app, full event data downloads to device
- Local Operations: All actions (check-in, messaging, ratings) write to local SQLite database
- Instant Responses: Actions complete in <50ms (vs 200-500ms with server)
- Background Sync: When internet available, local changes sync to cloud automatically
- Conflict Resolution: If two devices change same data offline, last-write-wins (with merge logic)
WatermelonDB Benefits
1. Performance
- Instant UI updates (no waiting for server)
- Complex queries in <50ms (10ร faster than remote database)
- Smooth scrolling (data loaded from local database, not network)
2. Reliability
- Works on planes, trains, underground venues
- No "connection lost" errors
- Actions never fail due to network issues
3. Bandwidth Efficiency
- Initial download: 2-5 MB for 500-person event (one-time)
- Delta sync: Only changed records (typically 5-50 KB per sync)
- 95% less bandwidth than traditional apps
4. Battery Efficiency
- No constant network polling
- Sync only when data changes
- 30-40% better battery life than traditional event apps
Offline Check-In: How It Works
The Check-In Flow
1. Pre-Event Preparation (WiFi required, one-time)
- Event staff downloads "WebMobi Events" app
- Logs in with organizer credentials
- Event data downloads to device (2-5 MB)
- All attendee records now on device (names, tickets, QR codes)
2. At Event (No WiFi required)
- Attendee shows QR code (from email, Apple Wallet, or Google Pay)
- Staff scans QR code with iPad/Android tablet
- Local validation:
- QR code decrypted and validated locally
- Attendee record looked up in local SQLite database
- Duplicate check (has this person checked in already?)
- Validation happens in <500ms (no server call)
- Check-in confirmed (green screen, success sound)
- Badge prints automatically (if printer connected)
- Check-in recorded in local database
3. Background Sync (When WiFi returns)
- Local check-ins sync to cloud in batches
- Duplicate detection (if same person checked in on 2 devices offline)
- Real-time dashboard updates for organizers
- Sync happens in <1 second per 100 check-ins
Performance: WebMobi vs Competitors
| Metric | WebMobi (Offline) | Eventbrite | Whova | Cvent | |--------|-------------------|------------|-------|-------| | Check-in Time | <1 second | 3-5 seconds | 2-4 seconds | 3-6 seconds | | Works Offline | โ 100% | โ No | โ ๏ธ Limited | โ No | | Duplicate Detection | โ Offline | โ Online only | โ ๏ธ Online only | โ Online only | | Check-ins/hour/device | 500+ | 150-200 | 200-250 | 150-200 | | WiFi Required | โ No | โ Yes | โ Yes | โ Yes | | Sync Delay | 0 (instant local) | 0 (live) | 0 (live) | 0 (live) | | Handles WiFi Outage | โ Yes | โ Stops working | โ Stops working | โ Stops working |
WebMobi advantage:
- 3-5ร faster check-in
- 100% uptime (even during WiFi outages)
- Zero bottlenecks (no server dependency)
Real-World Check-In Scenario
Event: 1,000-person conference, 8:00 AM - 9:00 AM check-in window
Traditional Online-Only App:
- 3-5 seconds per check-in
- 4 check-in stations
- 1,000 attendees รท (4 stations ร 12 check-ins/min) = 21 minutes minimum
- Add WiFi issues: 35-45 minutes actual
- Long lines, frustrated attendees
WebMobi Offline App:
- <1 second per check-in
- 4 check-in stations
- 1,000 attendees รท (4 stations ร 50 check-ins/min) = 5 minutes minimum
- No WiFi dependency: 5-8 minutes actual
- No lines, happy attendees
Time saved: 27-37 minutes (78-84% faster)
Delta Sync: Only Download Changes
The Problem with Full Data Downloads
Traditional event apps (Eventbrite, Whova):
- Every app open = full data download
- 500-person event = 5-10 MB per download
- Update schedule = re-download entire schedule
- Bandwidth waste: 95% of data unchanged
Real-world impact:
- Slow app startup (10-30 seconds)
- High data usage (100-200 MB per event for frequent users)
- Doesn't work well on 2G/3G
- Battery drain (constant downloads)
WebMobi's Delta Sync
Only changed records download:
Initial download: 5 MB (full event data)
User bookmarks session: 0.2 KB (bookmark record)
Organizer adds speaker: 2 KB (speaker record + photo)
Sync: 2.2 KB total (not 5 MB)
Delta sync logic:
- Each record has
updated_attimestamp - App tracks last sync time
- Request: "Give me all records changed since last sync"
- Server sends only changed/new records
- App merges changes into local database
Bandwidth comparison:
| Action | Full Download | Delta Sync | Savings | |--------|---------------|------------|---------| | Initial open | 5 MB | 5 MB | 0% (first time) | | Open next day | 5 MB | 50 KB | 99% | | Schedule update | 5 MB | 10 KB | 99.8% | | New speaker added | 5 MB | 20 KB | 99.6% | | Week of daily opens | 35 MB | 5.3 MB | 85% |
Benefits:
- 95% less bandwidth on average
- 10ร faster app startup after initial download
- Works on 2G (50 KB downloads in 5-10 seconds vs 5 MB in 5-10 minutes)
- Better battery life (fewer large downloads)
Offline Queue: Never Lose Data
How Offline Actions Are Queued
When offline, actions are queued locally:
1. Direct Messaging
- User types message while offline
- Message saved to local database with
status: queued - UI shows "Sending..." indicator
- When online, message syncs to server
- Recipient receives message
- UI updates to "Delivered"
2. Session Ratings
- Attendee rates session 5 stars while offline
- Rating saved locally with
status: pending_sync - UI shows rating immediately (optimistic update)
- When online, rating syncs to server
- Organizer sees rating in dashboard
3. Bookmark Session
- Attendee bookmarks session while offline
- Bookmark saved to local database
- Session appears in "My Agenda" immediately
- When online, bookmark syncs
- Notification scheduled for 15 minutes before session
4. Profile Updates
- Attendee updates bio while offline
- Changes saved locally
- Profile shows updated info immediately
- When online, changes sync
- Other attendees see updated profile
Queue Management
Automatic retries:
- Failed sync? Retry in 30 seconds
- Still failed? Retry in 2 minutes
- Still failed? Retry in 5 minutes
- Max retries: 10 attempts over 1 hour
Conflict resolution:
- If same record edited offline on 2 devices
- Last-write-wins (based on client-side timestamp)
- Organizer can manually resolve conflicts if critical
Queue visibility:
- User sees "3 actions pending sync" in app
- Tap to see details (messages, ratings, bookmarks)
- Option to cancel queued action
Data persistence:
- Queue survives app restart
- Queue survives device restart
- Queue stored in SQLite (not RAM)
- Max queue size: 1,000 actions (typically <50)
Comparison: WebMobi vs Competitors
Feature Comparison
| Feature | WebMobi | Eventbrite | Whova | Cvent | |---------|---------|------------|-------|-------| | Check-In Offline | โ Full | โ No | โ ๏ธ Cached only | โ No | | Schedule Offline | โ Full | โ View only | โ View only | โ ๏ธ Limited | | Messaging Offline | โ Queue | โ No | โ No | โ No | | Session Ratings Offline | โ Queue | โ No | โ No | โ No | | Attendee Directory Offline | โ Full | โ No | โ ๏ธ Cached | โ No | | Exhibitor Booths Offline | โ Full | โ No | โ ๏ธ Limited | โ No | | Maps Offline | โ Full | โ No | โ Yes | โ ๏ธ Limited | | Bookmark Sessions Offline | โ Yes | โ No | โ ๏ธ View only | โ No | | Works on 2G | โ Yes | โ No | โ No | โ No | | Delta Sync | โ Yes | โ No | โ No | โ ๏ธ Partial | | Offline Queue | โ Yes | โ No | โ No | โ No |
Legend:
What "Offline" Means for Competitors
Eventbrite:
- Can view cached schedule (if opened when online)
- Cannot check in attendees
- Cannot send messages
- Cannot rate sessions
- Offline = read-only, cached data
Whova:
- Can view cached schedule and attendee list
- Cannot check in attendees
- Cannot send messages (queue not supported)
- Cannot rate sessions
- Offline = limited cached view
Cvent:
- Minimal offline support
- Requires internet for most features
- Check-in stops working without WiFi
- Offline = app mostly unusable
WebMobi:
- Full read-write offline support
- Check-in works 100% offline
- Messages queued automatically
- Session ratings sync later
- Offline = fully functional
Use Cases
1. Underground Convention Center (No Cell Signal)
Challenge: Convention center in basement, no cellular signal, WiFi overloaded
Solution:
- Event staff pre-downloads event data on WiFi (hotel lobby, office)
- At venue, all check-ins happen offline
- Attendees access schedules, maps, session info offline
- Network messages queued (sync when back in WiFi zone)
- End of day: All data syncs when staff returns to hotel
Result:
- 1,000 attendees checked in with 0 WiFi issues
- 100% check-in success rate
- 0 frustrated staff or attendees
2. International Event (Attendees on Roaming)
Challenge: 500 international attendees avoiding roaming data charges
Solution:
- Attendees download event data on hotel WiFi
- At venue, everything works offline (schedule, maps, networking)
- Check-in happens offline
- Messages queued (sync on hotel WiFi)
- Minimal data usage (5 MB initial + 50 KB daily delta sync)
Result:
- 80% of attendees used app (vs 20-30% for online-only apps)
- $0 surprise roaming bills
- High NPS scores for mobile app
3. Multi-Venue Event (Shuttles Between Locations)
Challenge: Event across 3 venues, attendees on shuttles without WiFi
Solution:
- Attendees access full schedule offline on shuttle
- Check in at each venue (offline)
- Rate sessions after each (offline queue)
- Data syncs at venues with WiFi
Result:
- Seamless experience across venues
- No "waiting for connection" frustration
- 95% session rating completion (vs 30-40% for online-only)
4. Outdoor Festival (Poor 4G/5G)
Challenge: 10,000-person outdoor festival, cell towers overloaded
Solution:
- Festival staff check in attendees offline (30+ iPads)
- Attendees access maps, artist schedules, food vendors offline
- Check-in queue syncs during low-traffic hours (overnight)
Result:
- 10,000 check-ins in 3 hours (vs 6-8 hours with online-only)
- 0 check-in station downtime
- Real-time attendance tracking (synced every 30 minutes)
Technical Specifications
WatermelonDB Details
Database Engine: SQLite (local on-device database) Supported Platforms: iOS 13+, Android 8+ Database Size: 2-5 MB for 500-person event, 10-20 MB for 5,000-person event Sync Protocol: HTTP/2 with gzip compression Encryption: AES-256 encryption for local database
Performance Benchmarks
| Operation | WebMobi (Offline) | Typical Online App | |-----------|-------------------|-------------------| | App Startup | 0.8 seconds | 3-5 seconds | | Search Attendees | 50ms (10,000 records) | 500-1,000ms | | Load Schedule | 80ms | 300-800ms | | Check-In Scan | 400ms | 2,000-4,000ms | | Rate Session | 30ms | 500-1,500ms | | Bookmark Session | 40ms | 300-700ms |
All measured on iPhone 13 / Pixel 6, 4G network for online tests
Frequently Asked Questions
General Offline Questions
Q: How much storage does offline mode use? A: Typically 2-5 MB for a 500-person event. Even 10,000-person events are <25 MB. Photos and videos are loaded on-demand (not pre-downloaded).
Q: What happens if I run out of storage? A: WebMobi will alert you and remove old event data (from past events). Active event data is never removed without permission.
Q: Does offline mode drain battery faster? A: No, it actually uses 30-40% less battery than online-only apps (no constant network requests).
Check-In Questions
Q: What if two devices check in the same person offline? A: The first check-in wins. When devices sync, duplicate detection identifies and rejects the second check-in.
Q: How many attendees can I check in offline? A: Unlimited. We've tested 10,000+ attendees on a single device with no performance issues.
Q: What if the device dies during offline check-in? A: All check-ins are saved to local database immediately (not RAM). When device restarts, check-ins are still there and will sync.
Sync Questions
Q: How long does sync take? A: Typically <1 second per 100 check-ins. Delta sync is very fast (only changed records).
Q: Can I force a manual sync? A: Yes. Pull down to refresh anywhere in the app forces a sync.
Q: What if WiFi comes back during event? A: Sync happens automatically in background. You'll see a "Synced" indicator when complete.
Call-to-Action
Ready for 100% Reliable Event Management?
Work offline - Check-in, networking, ratings, all without WiFi WatermelonDB architecture - Full local database on every device Delta sync - 95% less bandwidth than competitors
๐ Start Free Trial - No credit card required
Or See Offline Demo to watch check-in work without WiFi
Last Updated: October 2025 Next Review: Quarterly feature updates